![]() ![]() You can either manually control when hyper warp is active, or you can set it to warp for a period of time, which is particularly useful for long burns with ION or Nuclear engines. If you know your ship can hold together in phys-warp, you can reduce the accuracy to attain better speeds and FPS. ![]() The higher the number, the less accurate physics calculations become. The second slider sets the minimum accuracy. The first slider sets the maximum attempted speed - note that it is unlikely that you will be able to attain that speed unless you have a very powerful computer or a very small craft. This has a myriad of uses, like speeding up launches or burns (especially with lower TWR craft), flying planes around the world, running Kerbals long distances, etc. The hyper warp menu gives you the ability to speed up time without sacrificing physics accuracy like phys-warp does. The FPS Keeper has been removed from this release and will be added back in at a later date. Also provided in the slow-motion window is a throttle slider, so you can precisely control your throttle even when the standard throttle response is slowed. ![]() The pause button freezes physics, and allows you to step forward one physics frame at a time, for even more precise control. It is also very useful because even with high part counts where your computer is struggling with physics calculations, your frame-rate will NOT be slowed, so you can maintain full control of your camera, parts on your ship, and anything else. If you flip on the "lock physics delta" option, time will slow down, but the physics calculations won't change, so parts will appear to stutter and motion will be choppy. This allows you to see how your ship behaves at a much slower pace, so you can determine what might be going wrong. This can sometimes cause problems with launch clamps or clipped parts, so beware. Note that this will change how the physics of your vessel behaves, joints will stiffen and become more rigid (the opposite of what happens in phys-warp). By default, the slider slows down both the game speed and the physics delta, resulting in a smooth slow motion. The slow motion menu gives you the ability to slow down time, or completely pause time and step forward frame by frame. Pictures of the GUI are in each spoiler below. In the Space Center and Tracking Station, hyper warp and slow-mo are not available. The seven letters at the top of the window allow you to switch operation modes between details, quick warp, warp-to, rails editor, keybindings, slow-mo, and hyper warp. Please add issues or enhancement requests to the issue tracker on GitHub! It's small enough that usually it is not a problem when you are applying thrust to your vehicle.Īlso, there seems to be a problem with some engine sounds after using hyper warp. I think this has something to do with the interaction between the coordinate systems and floating point issues that I am not smart enough to figure out right now. Note that in Low Kerbin Orbit, when using 'hyper-warp' you may sometimes find your Semi-Major axis changing without any force on your vessel. Originally designed by an advanced successor to the popular Dynamic Warp mod, this mod gives you complete control of time in KSP by allowing you to slow down time to get those cool explosions on video(or find out why your rocket is blowing up on the pad), boost the rate of time to ridiculous levels without loss of precision to ease those long burns, set custom warp rates and per-planet custom altitude limits, utilize automatic warping, and monitor the physics engine and game performance.
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